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Qoole for Quake
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T.QLE
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Text File
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1997-09-04
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2KB
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52 lines
// QOOLE
// Brushes: 2
// Entities: 0
// Objects: 4
{ // Brush 0
( 8.000004 0.0 0.0 ) ( 8.000036 0.0 500.0 ) ( 7.999966 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -7.999996 0.0 0.0 ) ( -8.000495 500.0 0.0 ) ( -8.000094 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -32.000061 ) ( 500.0 0.0 -32.000038 ) ( 0.0 500.0 -32.000061 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 32.000061 ) ( 0.0 500.0 32.000061 ) ( 500.0 0.0 32.000084 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 8.000004 0.0 0.0 ) ( 8.000036 0.0 500.0 ) ( 7.999966 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -7.999996 0.0 0.0 ) ( -8.000495 500.0 0.0 ) ( -8.000094 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -32.000061 ) ( 500.0 0.0 -32.000038 ) ( 0.0 500.0 -32.000061 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 32.000061 ) ( 0.0 500.0 32.000061 ) ( 500.0 0.0 32.000084 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 1
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2
} // Object 0
{ // Object 1 :
Position: (0.0, 0.0, -3.999943)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.875)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, 56.000057)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3
} // Object 2
{ // Object 3 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 3